Saturday, July 23, 2011

Starting Outfits: Sorting out the Confusion

So far we have looked at the burglar and captain starting outfits.  But we need to pause for a moment, for it doesn't take long to realize that working with multiple classes' starting outfit pieces is confusing because there are:
  • pieces with the same name that look nothing alike
  • pieces that do not have the same name but do look alike
  • pieces with the same name that do look alike
To bring some clarity to this situation, here are pictures of the confusing pieces next to each other along with which class they belong to. As usual, I'll go from head to toe. Throughout the pictures, I have used different races, so sometimes a piece is a bit elongated (particularly for hobbits). Also remember that I do not have access to warden and runekeeper beyond the main character choosing screen, so those images do not have specific names given.

Head, Shoulders, and Back:
Blessedly, there are no confusing pieces in these departments! No class starts with a head piece or a cloak, and starting shoulders are given only to guardians and captains. And Turbine gave them different names. Excellent.

Chest:
There are four styles of starting chest pieces. Below are the three confusing styles. Notice the key difference between each design pair is the length of sleeve.

Hands:
Four classes have gloves, and each seems to be a unique design, although I can't get a good enough look at the runekeeper's gloves to be sure they are different than the burglar's.
Legs:
Legs epitomize the confusion of starting pieces. Notice going down the first column, three different designs are called "Leather Leggings," and across the first row the same design has two different names. I also made a point of including all three skirted leggings (the middle row) because they are notably not the same design. If I had to guess, the runekeeper's leggings, which are not visible under the robe, would be similar to that of the loremaster.
Feet:
Let's keep this simpler by splitting "feet" into boots and shoes. There are two types of starting boots. The captain and warden boots dye all over, so if you like the strappy look on big boots, these are worth keeping. The guardian's boots dye awkwardly in stripes, and the blue cuff cannot be dyed at all; in my opinion they are not worth keeping.
Starting shoes also have two styles. The top row of shoes all dye as one color, and are worth keeping. This style shoe is in my wardrobe dyed in a dozen different colors. In the bottom row, only the cuff dyes; this style is also useful for when you want just a touch of coordinating color.

3 comments:

  1. Oh this is a very fun analysis of the starter outfits! Some of those parts are worth keeping for their cosmetic value. I guess they ran out of original names and there are indeed quite a few "cloth pants" and "leather jackets" in the game that all look different depending on their level. But all the confusion makes for a great adventure in researching the armour smiths and outfitters!
    Nice post!

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  3. It is very helpful to have that clarified. :)

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